Light Field Mapping: Efficient Representation of Surface Light Fields
نویسندگان
چکیده
Recent developments in image-based modeling and rendering provide significant advantages over traditional image synthesis processes, including improved realism, simple representation and automatic content creation. Representations such as Plenoptic Modeling, Light Field, and the Lumigraph are well suited for storing view-dependent radiance information for static scenes and objects. Unfortunately, these representations have much higher storage requirement than traditional approaches, and the acquisition process demands very dense sampling of radiance data. With the assist of geometric information, the sampling density of image-based representations can be greatly reduced, and the radiance data can potentially be represented more compactly. One such parameterization, called Surface Light Field, offers natural and intuitive description of the complex radiance data. However, issues including encoding and rendering efficiency present significant challenges to its practical application. We present a method for efficient representation and interactive visualization of surface light fields. We propose to partition the radiance data over elementary surface primitives and to approximate each partitioned data by a small set of lower-dimensional discrete functions. By utilizing graphics hardware features, the proposed rendering algorithm decodes directly from this compact representation at interactive frame rates on a personal computer. Since the approximations are represented as texture maps, we refer to the proposed method as Light Field Mapping. The approximations can be further compressed using standard image compression techniques leading to extremely compact data sets that are up to four orders of magnitude smaller than the uncompressed light field data. We demonstrate the proposed representation through a variety of non-trivial physical and synthetic scenes and objects scanned through acquisition systems designed for capturing both small and large-scale scenes. Light Field Mapping: Efficient Representation of Surface Light Fields 91
منابع مشابه
Efficient Representation and Hardware Rendering of Surface Light Fields
A light field parameterized on the surface offers a natural and intuitive description of the view-dependent appearance of scenes with complex reflectance properties. To enable the use of surface light fields in real-time rendering we develop a compact representation suitable for an accelerated graphics pipeline. We propose to approximate the light field data by partitioning it over elementary s...
متن کاملFeature-Based Surface Light Field Morphing
A surface light field is a function that gives the colors of each object point viewed from different directions. Object representation with a surface light field provides a nice structure for 3D photography. This paper presents a feature-based morphing technique for two objects equipped with surface light fields. The technique consists of geometry morphing and in-between light field mapping. Ge...
متن کاملReal-time Reflection using Ray Tracing with Geometry Field
A novel method for accurate reflections in real time is introduced using ray tracing in geometry fields, which combine light fields with geometry images. The geometry field of a surface is defined ray space, mapping a ray to its intersection point with the surface, represented as the uv coordinates on the geometry image. It makes intersection tests much more efficient using lookups within a fra...
متن کاملEfficient Free Form Light Field Rendering
We show a simple and efficient way for rendering arbitrary views from so-called free-form light fields, employing a convex free form camera surface and a set of arbitrarily oriented camera planes. This way directionally varying real-world imagery can be displayed without intermediate resampling steps, and yet rendering of free form light fields can be performed as efficiently as for two-planepa...
متن کاملUniformly Sampled Light Fields
Image-based or light field rendering has received much recent attention as an alternative to traditional geometric methods for modeling and rendering complex objects. A light field represents the radiance flowing through all the points in a scene in all possible directions. We explore two new techniques for efficiently acquiring, storing, and reconstructing light fields in a (nearly) uniform fa...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2002